UI/UX Improvements + Card Art + Bug Fixes
Picaro » Devlog
This update brings several overall improvements to the UI/IX improving game readability, adds a new "anime" card art pack, and fixes some bugs.
Our primary goal with this update was to clear up confusion we noticed while watching players play the game we noticed the following issues:
Players would frequently try using weapons on monsters they couldn't hit
Players would often miss the tutorial option and play the game without seeing it
What's changed:
- Improved highlighting of monsters that can be attacked when using weapon
- Darken / desaturation of monsters that cannot be attacked when using a weapon
- Added "anime" card art pack
- Added tutorial steering - when going to start a new game, new players will automatically be directed to the tutorial option
- Fixed bug that caused monsters to highlight as if a weapon was being used
- Fixed bug where alt key caused card highlighting
- Fixed bug where speedrun / accessibility keys applied weapon attack highlighting to monsters even though the player didn't have a weapon equipped
Files
Picaro Demo - Linux 16 MB
40 days ago
Picaro Demo - Windows 11 MB
40 days ago
Picaro
| Status | Released |
| Author | Nightforge Studios |
| Genre | Card Game, Strategy, Survival |
| Tags | Difficult, Dungeon Crawler, Procedural Generation, psychedelic, resource-management, Retro |
| Languages | English |
| Accessibility | Color-blind friendly, High-contrast, Interactive tutorial |
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- Get your demos here! Fresh demos!52 days ago
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